
but, uh, anyway, if you do enough damage, the Burner just tosses you back on the balcony and you can continue fighting him as normal.Īfter adding a bit more lead to his diet, the Burner finally gives up the ghost.īut not before throwing a big hissy fit and smashing part of the balcony like a big baby. You wondered how they even conceived of a way to do it. Even though things don't look quite as smooth or crisp as they could, it left you wondering how they did it. It reminds me of what drew me into the old Star Wars films: there's all this crazy shit that hadn't been done before, COULDN'T be done before. It's less impressive these days, where modern games throw these sorts of situations at you constantly in the form of quick time events, because it's been done and it's clean and smooth and mechanical. Like the dodge system in Resident Evil 3 or the pterodactyl attacks in Dino Crisis, it doesn't always work the way its supposed to, but it gives you a glimpse of the developer's vision. Moments where you can see the developers have an idea that simply cannot be done with the technology they're working with, and then they push ahead and do it anyway. It's stunningly brilliant, but ultimately bittersweet because this is the only time anything like this happens. All of a sudden, you are snatched violent out of the world of fixed camera angles and flailed about like a rag-doll while the camera whips around with you. Up until now, the game has played and often looked basically like Resident Evil 2 with a magic system. I just want to point out how fucking insane this is in a game made in 1999. While he does this, Aya's hands are still free, so you can break loose by shooting him repeatedly in the goddamn face.

The Burner swings Aya around in the air, attempting to crush her in its fist.
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He's a little more aggressive, giving you slightly smaller windows to counter attack, and likes to use his mega-punch more often, but he's largely the same lumbering murderphelant we've been fighting.

no biggieįor the second phase of the fight, the Burner is. But if you think a little shattered spine is enough to stop Aya Brea, then you have clearly forgotten the time she fought a T-Rex.Īfter taking down over half the boss's health, the Burner reels back from the onslaught of bullets and poisonous lightning. He's still got some tricks up his sleeve, too.įor example, he's got a hell of a left hook.Ī hit from his Volkswagon sized fist will send Aya flying into the wall, cracking the cement and dealing lots of damage. Environmental damage was a rare thing back when this game came out, so when the Burner's punches actually shatter portions of the prerendered background, it was goddamn mind blowing. It's like the world's angriest elephant is trying to set you on fire.Īnother effect I quite like is the way the hotel balcony (and just the hotel in general) gets trashed during the fight. That being said, the fight still feels incredibly tense if for no other reason than how fucking massive the beast is. Dodge his attacks, unload on his big dumb face, repeat until dead. The basic strategy for the Burner is quite simple. Sadly, status effects don't last forever, so it will wear off before too long. This can easily boost your damage from a basic machinegun spree by 30+, as well as turning the boss a pleasant shade of violet. You see, despite being a boss, the Burner is not immune to Poison Status. In between the Burner's lumbering attacks, you'll have an opportunity to counter-attack.
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Unless you hit a corner, then you get a face full of napalm. Just keep moving, and you should remain one step ahead the whole time. This is a bit trickier to avoid because he'll actually follow you with the flame for a few seconds. He can also make use of his dragon breath. This is his easiest attack to dodge, but it can hurt if you get caught. The Burner has a few basic attacks that take advantage of the narrow balcony we're stuck on.įirst off, he can just slam his fist down in an attempt to crush you. Which means it's up to us to fuck up this mutant's day. He is, however, out of the fight for the duration. Douglas, being a stone cold motherfucker, reacts to his dog being in danger by unloading his shotgun into the offending giant monster.ĭouglas is a little toasty, but otherwise unharmed. If Flint dies, you don't get a game over, but you are locked out of the best ending. We're now effectively on a time limit take too long to kill the boss and poor Flint is crushed underfoot.

Unfortunately, this only adds a minor gimmick to Disc 1's big climatic battle. In his mouth.įlint does what dogs do, and bravely barks at the new threat in an adorable attempt to protect his home. Also, he has a flamethrower in his mouth. A thirty foot tall pasty behemoth stomped into town.
